跟着笛音攻略网一起了解下gta4画面补丁的信息,希望可以帮你解决你现在所苦恼的问题。

GTA4安装了ENB画面补丁画面太黑了怎么办啊,还有还多乱码

GTA4安装了ENB画面补丁画面太黑了怎么办啊,还有还多乱码

乱码解决办法:

没有覆盖画面补丁之前,打了汉化补丁之后

把汉化用的d3d9.dll改为d3d9_1.dll

然后解压ENB,覆盖在游戏目录

再打开enbseries.ini

把前面五行改为

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_1.dll

黑的话就没办法了,只能重装了。将就吧

GTA4的比较好的画质补丁,附有比较好理解的安装教程

去下个ICE1.2  ,先把GTA4根目录里的D3D9.dll文件改为D3D9_1.dll 。 然后把ICE1.2的所有文件解压缩到GTA4的根目录,在去GTA4的根目录找到iceconfig.ini文件用记事本打开,把里面的东西全删了,把下面的字符复制进去,保存。OK!

//ENBSeries Based configuration file for iCEnhancer.

//Does the same thing as ENB

//DO NOT PLAY WITH IT TOO MUCH. You might break everything

[PROXY]

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9_1.dll

[GLOBAL]

AdditionalConfigFile=nothing

UseEffect=true

CyclicConfigReading=false

ForceNVidiaCard=true

ForceNVidiaCaps=false

[ENGINE]

ForceDisplaySize=false

ForceAntialiasing=false

ForceDisplayRefreshRate=false

ForceAnisotropicFiltering=false

MaxAnisotropy=16

AntialiasingQuality=2

DisplayRefreshRateHz=60

DisplayWidth=1280

DisplayHeight=720

ReflectionsForceHighPrecision=true

ReflectionsExtremePrecision=true

AntialiasingUpScale=0.87

[EFFECT]

EnableBloom=true

EnableAmbientOcclusion=true

EnableSkyLighting=true

UseOriginalPostProcessing=false

[INPUT]

KeyUseEffect=123

KeyCombination=16

KeyScreenshot=44

KeyAmbientOcclusion=121

KeyShowFPS=106

[BLOOD]

ReflectionAmount=0.8

SpecularPower=1.0

[TREE]

LeavesReflectionAmount=0.015

LeavesSpecularPower=1

LeavesAmbientAmount=1

LeavesColorMultiplier=1.0

LeavesColorPow=2

LeavesColorFilterR=1.0

LeavesColorFilterG=2.5

LeavesColorFilterB=1.0

[BUILDING]

WindowLightIntensity=1

[LIGHT1] //siren and some internal

LightIntensity=1.0

LightAOAmount=1.4

LightILAmount=1.0

EdgeLighteningAmount=0.0

ColorPow=1.5

LightCurve=1.0

[LIGHT2] //street light

LightIntensity=0.8

LightAOAmount=1.0

LightILAmount=1.0

EdgeLighteningAmount=0.35

ColorPow=2.5

LightCurve=1.0

ColorFilterR=1.0

ColorFilterG=1.0

ColorFilterB=1.0

[LIGHT3] //car front light

LightIntensity=0.3

LightAOAmount=2.0

LightILAmount=2

EdgeLighteningAmount=0.0

ColorPow=0.2

LightCurve=0.7

[LIGHT4] //secondary

LightIntensity=0.02

LightAOAmount=2.0

LightILAmount=4.0

EdgeLighteningAmount=0.0

ColorPow=0.5

LightCurve=1.0

[LIGHT5] //ambient spheres

LightIntensity=1.0

LightAOAmount=0.0

LightILAmount=1.5

EdgeLighteningAmount=0.0

ColorPow=0.8

LightCurve=1.0

[LIGHT6] //ambient spheres for omni light

LightIntensity=1.0

LightAOAmount=0.0

LightILAmount=1.5

EdgeLighteningAmount=0.0

ColorPow=1.0

LightCurve=1.0

[CARHEADLIGHT]

EmissiveMuliplier=1.0

LightIntensity=1.0

[LIGHTSPRITE]

UseExternalTexture=true

Intensity=2.5

IntensityInReflection=6.0

UseRays=true

RaysNumber=1

RaysIntensity=0.7

RaysRateOfChange=10.0

RaysLength=1.0

[CARWINDOWGLASS]

ReflectionAmount=1.25

SpecularPower=100

SpecularAmount=10

OpacityMultiplier=1

[CHROME]

ReflectionFront=0.8

ReflectionSide=1.0

SpecularPower=10.5

SideFade=1.0

MetallicAmount=0.05

[WHEELS]

ReflectionFront=4

ReflectionSide=1

SpecularPower=0.06

SideFade=0.125

MetallicAmount=0.2

[REFLECTION1]

ReflectionFront=1.0

ReflectionSide=1.1

SpecularPower=100.0

SideFade=0.5

MetallicAmount=0.05

[REFLECTION2]

ReflectionFront=1.0

ReflectionSide=1.0

SpecularPower=1.0

SideFade=0.5

[REFLECTION3]

ReflectionFront=0.6

ReflectionSide=1.0

SpecularPower=10.0

SideFade=0.3

[BLOOM]

BloomQuality=0

BlueShiftAmount=0.6

Radius1=10

Radius2=50

Contrast=999.0

[SSAO_SSIL]

ApplyAntialiasing=false

SamplingQuality=1

SamplingRange=1.0

SizeScale=0.45

SourceTexturesScale=0.45

FilterQuality=0

AOAmount=1.2

ILAmount=1

EdgeLighteningAmount=0.2

[SHADOW]

FilterQuality=2

CharacterShadowMultiplier=1.0

CarShadowMultiplier=1.5

[ADAPTATION]

ForceMinMaxValues=true

AdaptationTime=0.1

AdaptationMin=0.4

AdaptationMax=1.0

AdaptationMinMultiplier=1.0

AdaptationMaxMultiplier=1.0

[ENVIRONMENT]

DirectLightingIntensity=1.8

NightLightingIntensity=1.3

DirectLightingCurve=0.9

ReflectionAmountMultiplier=1.0

SpecularAmountMultiplier=1.2

SpecularPowerMultiplier=1.1

ColorPow=2.5

AmbientSunMultiplier=1.0

AmbientSkyMultiplier=1.0

AmbientSunSaturation=0.7

AmbientSkySaturation=0.7

[SKYLIGHTING]

FilterQuality=0

AmbientSunMix=4.0

AmbientSkyMix=4.0

AmbientContrast=99.0

AmbientMinLevel=0.6

[SKY]

AzimuthHeight=1.9

AzimuthMultiplier=0

AzimuthSunAffectPower=1.6

AzimuthSunAffectAmount=0.7

TopColorMultiplier=0.6

ColorSaturation=1

ColorPower=1.5

SunIntensity=1

SunMaxBrightness=100.0

SunColorFilterR=1.0

SunColorFilterG=0.9

SunColorFilterB=0.75

SunColorFilterCurve=5.0

SunCoronaCurve=2

SunCoronaIntensity=2

SunDesaturation=0.0

OverallPower=1.0

OverallIntensity=0.65

BrightnessUpperLimitMultiplier=4

CloudsUseCustomTexture=true

CloudsCurve=2.0

CloudsIntensity=1.0

CloudsDesaturation=10.5

CloudsEdgeClamp=1.2

CloudsEdgeIntensity=2.5

CloudsEdgeRange=1.5

StarsUseCustomTexture=true

StarsAmount=0.3

StarsIntensity=1.5

StarsBrightness=1.0

MoonIntensity=100.0

MoonGamma=1.5

MoonSize=0.03

MoonLightingCurve=0.9

NightCloudsEdgeClamp=3.5

NightCloudsEdgeIntensity=5.0

NightCloudsEdgeRange=10.0

Enable=true

[PARTICLE]

SoftParticlesEnable=true

SoftParticlesEdgeRange=4.0

[DETAIL]

DetailMapEnable=true

[COLORCORRECTION]

UsePaletteTexture=false

我的截图,还不错吧?自己改的,纯手打,拒绝复制

求 gta4画面补丁和汉化共存的方法

画面

补丁

汉化补丁

共存的方法:下载一个画面补丁,然后:1,重新命名汉化补丁的d3d9文件为d3d9f;2,把画面补丁文件逐一复制到

游戏目录

同名文件夹里(注意备份原文件);3,打开画面补丁设置文件iceconfig,把开始几个设置按照我下面的设置调整:

EnableProxyLibrary=true

InitProxyFunctions=true

ProxyLibrary=d3d9f.dll

设置后保存,这样就可以实现win7下使用汉化补丁了,并且因为有了画面补丁而提升画面显示效果,当然这需要你的配置足够高,否则画面补丁会造成

游戏卡

的问题。

我的回答和下面我的截图全部谢绝引用,请喜欢抄袭别人答案的自重!------yurenxuan

本人不是纸上谈兵,这是我的

游戏截图