跟着笛音攻略网一起了解下gta4画面补丁的信息,希望可以帮你解决你现在所苦恼的问题。
GTA4安装了ENB画面补丁画面太黑了怎么办啊,还有还多乱码

乱码解决办法:
没有覆盖画面补丁之前,打了汉化补丁之后
把汉化用的d3d9.dll改为d3d9_1.dll
然后解压ENB,覆盖在游戏目录
再打开enbseries.ini
把前面五行改为
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_1.dll
黑的话就没办法了,只能重装了。将就吧
GTA4的比较好的画质补丁,附有比较好理解的安装教程
去下个ICE1.2 ,先把GTA4根目录里的D3D9.dll文件改为D3D9_1.dll 。 然后把ICE1.2的所有文件解压缩到GTA4的根目录,在去GTA4的根目录找到iceconfig.ini文件用记事本打开,把里面的东西全删了,把下面的字符复制进去,保存。OK!
//ENBSeries Based configuration file for iCEnhancer.
//Does the same thing as ENB
//DO NOT PLAY WITH IT TOO MUCH. You might break everything
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_1.dll
[GLOBAL]
AdditionalConfigFile=nothing
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=720
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=0.87
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
[BLOOD]
ReflectionAmount=0.8
SpecularPower=1.0
[TREE]
LeavesReflectionAmount=0.015
LeavesSpecularPower=1
LeavesAmbientAmount=1
LeavesColorMultiplier=1.0
LeavesColorPow=2
LeavesColorFilterR=1.0
LeavesColorFilterG=2.5
LeavesColorFilterB=1.0
[BUILDING]
WindowLightIntensity=1
[LIGHT1] //siren and some internal
LightIntensity=1.0
LightAOAmount=1.4
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=1.0
[LIGHT2] //street light
LightIntensity=0.8
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.35
ColorPow=2.5
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0
[LIGHT3] //car front light
LightIntensity=0.3
LightAOAmount=2.0
LightILAmount=2
EdgeLighteningAmount=0.0
ColorPow=0.2
LightCurve=0.7
[LIGHT4] //secondary
LightIntensity=0.02
LightAOAmount=2.0
LightILAmount=4.0
EdgeLighteningAmount=0.0
ColorPow=0.5
LightCurve=1.0
[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.5
EdgeLighteningAmount=0.0
ColorPow=0.8
LightCurve=1.0
[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.5
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=1.0
LightIntensity=1.0
[LIGHTSPRITE]
UseExternalTexture=true
Intensity=2.5
IntensityInReflection=6.0
UseRays=true
RaysNumber=1
RaysIntensity=0.7
RaysRateOfChange=10.0
RaysLength=1.0
[CARWINDOWGLASS]
ReflectionAmount=1.25
SpecularPower=100
SpecularAmount=10
OpacityMultiplier=1
[CHROME]
ReflectionFront=0.8
ReflectionSide=1.0
SpecularPower=10.5
SideFade=1.0
MetallicAmount=0.05
[WHEELS]
ReflectionFront=4
ReflectionSide=1
SpecularPower=0.06
SideFade=0.125
MetallicAmount=0.2
[REFLECTION1]
ReflectionFront=1.0
ReflectionSide=1.1
SpecularPower=100.0
SideFade=0.5
MetallicAmount=0.05
[REFLECTION2]
ReflectionFront=1.0
ReflectionSide=1.0
SpecularPower=1.0
SideFade=0.5
[REFLECTION3]
ReflectionFront=0.6
ReflectionSide=1.0
SpecularPower=10.0
SideFade=0.3
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.6
Radius1=10
Radius2=50
Contrast=999.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=1.0
SizeScale=0.45
SourceTexturesScale=0.45
FilterQuality=0
AOAmount=1.2
ILAmount=1
EdgeLighteningAmount=0.2
[SHADOW]
FilterQuality=2
CharacterShadowMultiplier=1.0
CarShadowMultiplier=1.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.4
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=1.8
NightLightingIntensity=1.3
DirectLightingCurve=0.9
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.2
SpecularPowerMultiplier=1.1
ColorPow=2.5
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=0.7
AmbientSkySaturation=0.7
[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=4.0
AmbientSkyMix=4.0
AmbientContrast=99.0
AmbientMinLevel=0.6
[SKY]
AzimuthHeight=1.9
AzimuthMultiplier=0
AzimuthSunAffectPower=1.6
AzimuthSunAffectAmount=0.7
TopColorMultiplier=0.6
ColorSaturation=1
ColorPower=1.5
SunIntensity=1
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.75
SunColorFilterCurve=5.0
SunCoronaCurve=2
SunCoronaIntensity=2
SunDesaturation=0.0
OverallPower=1.0
OverallIntensity=0.65
BrightnessUpperLimitMultiplier=4
CloudsUseCustomTexture=true
CloudsCurve=2.0
CloudsIntensity=1.0
CloudsDesaturation=10.5
CloudsEdgeClamp=1.2
CloudsEdgeIntensity=2.5
CloudsEdgeRange=1.5
StarsUseCustomTexture=true
StarsAmount=0.3
StarsIntensity=1.5
StarsBrightness=1.0
MoonIntensity=100.0
MoonGamma=1.5
MoonSize=0.03
MoonLightingCurve=0.9
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=5.0
NightCloudsEdgeRange=10.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=false
我的截图,还不错吧?自己改的,纯手打,拒绝复制
求 gta4画面补丁和汉化共存的方法
画面
补丁
和
汉化补丁
共存的方法:下载一个画面补丁,然后:1,重新命名汉化补丁的d3d9文件为d3d9f;2,把画面补丁文件逐一复制到
游戏目录
同名文件夹里(注意备份原文件);3,打开画面补丁设置文件iceconfig,把开始几个设置按照我下面的设置调整:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9f.dll
设置后保存,这样就可以实现win7下使用汉化补丁了,并且因为有了画面补丁而提升画面显示效果,当然这需要你的配置足够高,否则画面补丁会造成
游戏卡
的问题。
我的回答和下面我的截图全部谢绝引用,请喜欢抄袭别人答案的自重!------yurenxuan
本人不是纸上谈兵,这是我的
游戏截图